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Thread: Invisible models & 3D not working

  1. #1
    Join Date
    Feb 2011
    Posts
    2

    Default Invisible models & 3D not working

    Hi the problem was solved on the next day.
    The problem was in our set up of the graphic card. Now everzthing runs smoothly and fluently. Good luck, bibi.


    Hello I have a completelly new one notebook Lenovo Ideapad with NVIDIA GEFORCE GT555M, Windows 7 home premium. Aerofly5 I have instaled from original DVDs. Then and I instaled last driver on ghrafic card. Aerofly 5.0 recognized instalation, because after instalation Aerofly 5.0 was not more showing the informational message about missing 3d support and about neednes to install the latest driver.
    So after succesfull instalation of latest driver was status quo was folowing> In version Aerofly 5.0 was 3D running extremely slowly, but at least in photosceneies it was possible to fly nicely, smoohly.
    Latest step was update on version 5.7.1.9.
    Today I did it, but now I have these two problems:
    1) all models are insible, slightly visible is only propeler and cabine and the shadows of plane.Scenary is shown perfectly.
    2) 3D sceneries are running extremely slowly, with settled grafic quality at low level it have FPS 17.
    Help me please what to do for correcting it.
    Thx, Jozef.
    Last edited by jozop; January 22nd, 2012 at 15:01.

  2. #2
    Join Date
    Feb 2011
    Posts
    2

    Default requested data are added here

    •Processor: Initel(R) Core(TM) i5/2430M CPU@2.40GHz
    •Graphic card NVIDIA GEFORCE GT555M
    •RAM: 4GB

    tmmodule: (7 modules) (tmatmosphere,1) (tmsystimer,1) (tmrandom,2) (tmfile,4) (tmwinjoystick,10) (tmwinogl,10) (tmopenal,20)
    tmmodule: init modules=(tmsystimer=ok) (tmrandom=(seed=1845161677) ok) done
    tmsyswin: Program version 5.7.1.9
    tmsyswin: Copyright (C) 1999-2011, IPACS, http://www.ipacs.de
    tmsyswin: (cache 1=32MB 2=256MB 3=3072MB) memory=(physical=4039MB, avail=0MB) (virtual=2567MB, avail=0MB) (8077 in use)
    tmsyswin: operating system=Microsoft Windows 7 Version 6.1 Service Pack 1 (Build 7601) Service Pack: Service Pack 1 (Build 7601)
    tmfile: loading tmfile 'config/main.mcf' = (4754 bytes) done
    tmsyswin: fullscreen modes=(1280x720x16x60) (1280x768x16x60) (1360x768x16x60) (1366x768x16x60)
    tmsyswin: init window=(mdf=60Hz) (window=0x0x1297x710) (client=1297x710) (screen=1366x768) (32bpp) (60Hz) (windowed mode)
    tmwinogl: initializing opengl= (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0)
    tmwinogl: (compiling opengl 3.1 test shader= (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/test-shader.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmwinogl: ok) (version=3.1) (compatibility profile) (vendor=Intel) (renderer=Intel(R) HD Graphics Family) (version=3.1.0 - Build 8.15.10.2462)
    tmwinogl: opengl caps=(viewport=8192x8192) (texsize=8192) (texsize3d=0) (stencil=16) (texunits=16) (ps-texunits=127) (shading_language=1.40 - Intel Build 8.15.10.2462) (shader_max_vertex=512) (shader_max_fragment=1024)
    tmwinogl: gl extensions=GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object
    tmwinogl: wgl extensions=WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float
    tmwinogl: extensions used=(anisotropic filter of 16.00) (texture array) (gpu shader4) (texture rgtc compression) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (texturebufferobject) (occlusionquery) (swapcontrol)
    tmwinogl: gl: using depthmap texture array
    tmwinogl:
    tmopenal: init= (default=Generic Software) (0:Generic Software) (version=1.1) (1.1) ok
    sim:
    sim: FUNC RenderOpen BEGIN
    sim:
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/simple-tex0.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/font.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: loading font (0) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok
    tmxgltext: loading font (1) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok
    tmxgltext: loading font (2) 'texture/console.tff'=(256x128) (h=15) (nc=256) ok
    tmxgltext: loading font (3) 'texture/font.tff'=(2048x2048) (h=17) (nc=65535) ok
    tminput: searching for input devices...(3)
    win32usbinput: searching usb interface (0,0)=(radiointerface) c33c1987
    tmwinjoystick: searching joysticks=(skipping IKARUS input)(0: 6 axes, 12 buttons, 0 slider, 1 pov, 10318 type)
    tminput: 2 devices found= (USB Interface #1) (c33c1987) (PPM) (000306f7)
    tmmusic: (11 mp3 files found) (playlist = 0 songs)off
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/sv.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/simple-tex0.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/simple-color.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/simple-color-tex0.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/simple-vcolor.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/simple-vcolor-tex0.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/simple-gray-tex0.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/depth_onlynotex.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/depth_onlytex.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t1000.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t1000.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t1100.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t1100.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads3-t1100.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads3-t1100.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t1000-billboard.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/l-refl.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/l-refr.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/propeller.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/rotor.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/blade.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/hdr0.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/hdr1.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/hdr2.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    sim: loading scenery 'scenery//us-bennetfield'...
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/photosphere_virtualsm.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/photosphere_rgb.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/photosphere_am.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmscene: (10x10) (23x8) (r=5000.00) (sp=-0.86 1.87 1.83) (vp=0.00 0.00 1.80) (ambient=0.05 0.08 0.12) (diffuse=1.09 1.09 1.09) (sphereambient=0.22 0.00 0.00)
    tm_scenery_extras: found runway Asphalt
    tm_scenery_extras: found corners: -108.57 29.46 -0.31, -108.57 -1.38 -0.14, -23.93 -1.38 -0.07, -23.99 -19.81 -0.08, -18.11 -19.75 -0.02, -18.10 -5.73 -0.05, 17.25 -5.66 0.00, 17.28 -18.49 -0.01, 22.95 -18.38 0.01, 22.95 -1.20 0.01, 107.96 -1.16 0.20, 108.61 29.46 0.06, 75.52 29.46 -0.00, 75.52 47.31 -0.04, 52.60 46.97 -0.06, 52.39 29.46 -0.05, -52.58 29.47 -0.23, -52.56 46.40 -0.11, -76.65 46.40 -0.13, -76.65 29.47 -0.27,
    tm_scenery_extras: found pivots: -85.00 14.00 -0.07, 85.00 14.00 0.09,
    tm_scenery_extras: found directions: 1.00 0.00 0.00, -1.00 0.00 0.00,
    tm_scenery_extras: Loading Pylon Geometry 'objects/pylon_race/pylons_f5d.tgb'
    tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest.tgb'
    tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest.tgb'
    tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest_big.tgb'
    tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest_big.tgb'
    tmxgltext: 134 textures using 101 MB
    tmcollision: init = (tris=37135, 7724080 bytes) (-3512.46 -3512.46 -135.87 - 3818.30 3548.29 313.90) (time=0.08s)
    tmcollision: (710 input objects) (6 base objects) (11 instance objects) (0 dynamic objects) (time=0.00s)
    tmfile: loading tmfile 'config/scenery-us-bennetfield.tmc' = (904 bytes) done
    tmcollision: creating static collisionobjects quadtree = (objects=11) (-3512.47 -3512.47 -135.88) - (3818.31 3548.30 313.91)
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t2000.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t2000.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tm_scenery_extras: Positioned Limbo with h = 2.08, w = 2.44
    tm_scenery_extras: Positioned Limbo with h = 2.08, w = 2.44
    tm_scenery_extras: Positioned Limbo with h = 5.20, w = 6.10
    tm_scenery_extras: Positioned Limbo with h = 5.20, w = 6.10
    tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing01.tgb'
    tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing02.tgb'
    tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing_heli.tgb'
    tmscene: scene bounding box = (2541.23 3134.86 -135.87) (3818.30 3494.73 243.16)
    tmscene: max objects per cell = 409
    tmcollision: updating static collisionobjects quadtree = (objects=31) (-3512.47 -3512.47 -135.88) - (3818.31 3548.30 313.91)
    tmscene: shadowmap = 2048x2048 sp=4 (10.00 43.00 185.50 800.00 0.00 0.00 0.00)
    sim: done loading scenery (t=2.14s objects=708)
    sim:
    sim: windfieldinfo 0: resolution=2.00 min=(-1000.00 -1000.00 0.00) max=(1000.00 1000.00 100.00)
    tmwindfield: Setup Windfield with origin = (-1000.0, -1000.0, 0.0), size_xy = (2000.0m, 2000.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (2.0m, 2.0m)
    tmwindfield: Windfield Map Load from file 'scenery/us-bennetfield/windfield0.twd' successful
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/windarrow.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/windthermal.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmscene: statistics = (objects=888) (transparent=142) (graphics=98) (graphicsbb=0) (dynamic=0) (decals=0) (water=0) (tris=10732) (shadow faces=0) (btrees=0) (trees=0)
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t2100.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t2100.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t2100.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t2100.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t2100.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t2100.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/lads-t2100.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    tmfile: loading tmfile 'config/player0.mcf' = (2300 bytes) done
    sim: loading model 'su29'...
    sim: path='aircraft/su29' geometry='su29' physics='su29' paintscheme='' ...
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    tmxgltext: (val:12:No errors.
    tmxgltext: ) WARNING: loading shader 'shader/water-spritzer.tsd'= program validate error((val:12:No errors.
    tmxgltext: ))
    sim: done loading model (t=0.79s, n=63, id=59)
    sim:
    tmfile: loading tmfile 'config/player1.mcf' = (2294 bytes) done
    tmfile: loading tmfile 'menu/settings.mcf' = (97683 bytes) done
    tmmodelmanager: (0:airfoil) (1:airfoil) (2:airfoil) (3:airfoil) (4:airfoil) (5:airfoil)
    tmmodelmanager: (6:airfoil) (7:airfoil) (8:airfoil) (9:airfoil) (10:airfoil) (11:airfoil) (12:airfoil) loading tmfile 'config/rc0-c33c1987.tmc' = (73537 bytes) done
    tmfile: loading tmfile 'config/joy0-000306f7.tmc' = (73406 bytes) done
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    trackir: initializing trackir...
    trackir: DLL Location key not presentTrackIR dll not found (dll location: 'Error')
    tmxgltext: 463 textures using 161 MB
    sim:
    sim: FUNC RenderOpen END = 5.477604 sec
    sim:
    tm: calibrating radio deviations= 0 3 6 9 -16 25 -36 88
    license: license: tml file 'af5-c010.tml' = C010 0000 0507 0109 'aerofly5' 'C010-C33C1987.lic' (activated=1)
    tminput: searching for input devices...(3)
    win32usbinput: searching usb interface (0,0)=(radiointerface) c33c1987
    tmwinjoystick: searching joysticks=(skipping IKARUS input)(0: 6 axes, 12 buttons, 0 slider, 1 pov, 10318 type)
    tminput: 2 devices found= (USB Interface #1) (c33c1987) (PPM) (000306f7)
    tmfile: loading tmfile 'config/rc0-c33c1987.tmc' = (73537 bytes) done
    tmfile: loading tmfile 'config/joy0-000306f7.tmc' = (73406 bytes) done
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    tmfile: loading tmfile 'config/rc0-c33c1987.tmc' = (73537 bytes) done
    tmfile: loading tmfile 'config/joy0-000306f7.tmc' = (73406 bytes) done
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    sim: loading model 'superair2'...
    sim: path='aircraft/superair2' geometry='superair2' physics='superair2' paintscheme='' ...

  3. #3
    Join Date
    Jan 2011
    Location
    NRW - Germany
    Posts
    74

    Default

    You only say: you HAVE the latest drivers, but not the Version....
    please write the exactly Name (Type) and the date of publication from the driver you THINK you use, so we can check is this true and the correct driver

    Because it gives so many similar "Problems" like yours - from Users who only THINK they have the latest Drivers....

    Of course, i´m not a expert like the ipacs-support, but (for my understanding) the important entries in your tm.log says....

    tmwinogl: ok) (version=3.1) (compatibility profile) (vendor=Intel) (renderer=Intel(R) HD Graphics Family) (version=3.1.0 - Build 8.15.10.2462)
    tmwinogl: opengl caps=(viewport=8192x8192) (texsize=8192) (texsize3d=0) (stencil=16) (texunits=16) (ps-texunits=127) (shading_language=1.40 - Intel Build 8.15.10.2462) (shader_max_vertex=512) (shader_max_fragment=1024)
    And thats definitely not the latest Version of Drivers for your GT 555 M

    then for my understanding the tm.log says = YOU use the Version 246.2 , from 08.15.10....
    but the latest Driver for the GT 555 M must be (by NVidia-Homepage) = Verde 285.62 Driver, from Mon Oct 24. 2011

    Take a look at http://www.nvidia.co.uk/Download/index.aspx?lang=en-uk
    and select there your GraphicCard - or better let the automatic searchengine looking for the right drivers for your graphiccard.
    Then download it and start the install - then it should work....

    (as reminder for all = don´t use the Windows-Update to update your drivers !
    The correct updates you get only from your graphiccard-producer / manufacturer
    )

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