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Thread: Aerofly 5.7 und die Graupner MX12

  1. #1
    Join Date
    Feb 2012
    Posts
    6

    Default Aerofly 5.7 und die Graupner MX12

    Hallo,

    Mein Problem ist, ich stecke das mitgelieferte Kabel am Sender in die DSC Buchse, das andere Ende in den Adapter, den über das Dongle in den USB Schacht. Adapter wird erkannt nur die Funke nicht Der Sender ist aus und schaltet sich, wie es sein muss nach dem einstecken des Kabels in die DSC Buchse ein. Mache jetzt schon seit zwei Tagen rum, google mir nen Wolf, doch ich komme nicht weiter. Kennt jemand das Problem??
    Der Sim selber läuft und erkennt wie gesagt das Dongle nur nicht den Sender.


    tmmodule: (7 modules) (tmatmosphere,1) (tmsystimer,1) (tmrandom,2) (tmfile,4) (tmwinjoystick,10) (tmwinogl,10) (tmopenal,20)
    tmmodule: init modules=(tmsystimer=ok) (tmrandom=(seed=-489327677) ok) done
    tmsyswin: Program version 5.7.1.9
    tmsyswin: Copyright (C) 1999-2011, IPACS, http://www.ipacs.de
    tmsyswin: (cache 1=0MB 2=0MB 3=0MB) memory=(physical=6143MB, avail=0MB) (virtual=4483MB, avail=0MB) (12284 in use)
    tmsyswin: operating system=Microsoft Windows 7 Version 6.1 Service Pack 1 (Build 7601) Service Pack: Service Pack 1 (Build 7601)
    tmfile: loading tmfile 'config/main.mcf' = (4756 bytes) done
    tmsyswin: fullscreen modes=(1152x864x32x75) (1280x720x32x50) (1280x720x32x60) (1280x768x32x60) (1280x800x32x60) (1280x960x32x60) (1280x1024x32x60) (1280x1024x32x75) (1360x768x32x60) (1680x1050x32x59) (1440x900x16x75) (1440x900x16x60)
    tmsyswin: init window=(mdf=59Hz) (window=0x0x1440x900) (client=1440x900) (screen=1440x900) (32bpp) (60Hz) (fullscreen)
    tmwinogl: initializing opengl= (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0)
    tmwinogl: (compiling opengl 3.3 test shader= ok) (version=3.3) (compatibility profile) (vendor=NVIDIA Corporation) (renderer=GeForce G210/PCI/SSE2) (version=3.3.0)
    tmwinogl: opengl caps=(viewport=8192x8192) (texsize=8192) (texsize3d=0) (stencil=32) (texunits=32) (ps-texunits=0) (shading_language=3.30 NVIDIA via Cg compiler) (shader_max_vertex=4096) (shader_max_fragment=2048)
    tmwinogl: gl extensions=GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
    tmwinogl: wgl extensions=WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
    tmwinogl: extensions used=(anisotropic filter of 16.00) (texture array) (gpu shader4) (texture rgtc compression) (directstateaccess) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (texturebufferobject) (occlusionquery) (tessellation) (shaderbufferload) (vertexbufferunifiedmemory) (swapcontrol)
    tmwinogl: gl: using depthmap texture array
    tmwinogl:
    tmopenal: init= (default=Generic Software) (0:Generic Software) (version=1.1) (1.1) ok
    sim:
    sim: FUNC RenderOpen BEGIN
    sim:
    tmxgltext: loading font (0) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok
    tmxgltext: loading font (1) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok
    tmxgltext: loading font (2) 'texture/console.tff'=(256x128) (h=15) (nc=256) ok
    tmxgltext: loading font (3) 'texture/font.tff'=(2048x2048) (h=17) (nc=65535) ok
    tminput: searching for input devices...(3)
    tminput: no input devices found
    tmmusic: (11 mp3 files found) (playlist = 0 songs)off
    sim: loading scenery 'scenery//us-bennetfield'...
    tmscene: (10x10) (23x8) (r=5000.00) (sp=-0.86 1.87 1.83) (vp=0.00 0.00 1.80) (ambient=0.05 0.08 0.12) (diffuse=1.09 1.09 1.09) (sphereambient=0.22 0.00 0.00)
    tm_scenery_extras: found runway Asphalt
    tm_scenery_extras: found corners: -108.57 29.46 -0.31, -108.57 -1.38 -0.14, -23.93 -1.38 -0.07, -23.99 -19.81 -0.08, -18.11 -19.75 -0.02, -18.10 -5.73 -0.05, 17.25 -5.66 0.00, 17.28 -18.49 -0.01, 22.95 -18.38 0.01, 22.95 -1.20 0.01, 107.96 -1.16 0.20, 108.61 29.46 0.06, 75.52 29.46 -0.00, 75.52 47.31 -0.04, 52.60 46.97 -0.06, 52.39 29.46 -0.05, -52.58 29.47 -0.23, -52.56 46.40 -0.11, -76.65 46.40 -0.13, -76.65 29.47 -0.27,
    tm_scenery_extras: found pivots: -85.00 14.00 -0.07, 85.00 14.00 0.09,
    tm_scenery_extras: found directions: 1.00 0.00 0.00, -1.00 0.00 0.00,
    tm_scenery_extras: Loading Pylon Geometry 'objects/pylon_race/pylons_f5d.tgb'
    tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest.tgb'
    tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest.tgb'
    tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest_big.tgb'
    tm_scenery_extras: Loading Limbo Geometry 'objects/limbo_contest/limbo_contest_big.tgb'
    tmxgltext: 134 textures using 103 MB
    tmcollision: init = (tris=37135, 7724080 bytes) (-3512.46 -3512.46 -135.87 - 3818.30 3548.29 313.90) (time=0.16s)
    tmcollision: (710 input objects) (6 base objects) (11 instance objects) (0 dynamic objects) (time=0.00s)
    tmfile: loading tmfile 'config/scenery-us-bennetfield.tmc' = (904 bytes) done
    tmcollision: creating static collisionobjects quadtree = (objects=11) (-3512.47 -3512.47 -135.88) - (3818.31 3548.30 313.91)
    tm_scenery_extras: Positioned Limbo with h = 2.08, w = 2.44
    tm_scenery_extras: Positioned Limbo with h = 2.08, w = 2.44
    tm_scenery_extras: Positioned Limbo with h = 5.20, w = 6.10
    tm_scenery_extras: Positioned Limbo with h = 5.20, w = 6.10
    tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing01.tgb'
    tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing02.tgb'
    tm_scenery_extras: Loading Spot Landing Geometry 'scenery/us-bennetfield/spot_landing_heli.tgb'
    tmscene: scene bounding box = (2541.23 3134.86 -135.87) (3818.30 3494.73 243.16)
    tmscene: max objects per cell = 409
    tmcollision: updating static collisionobjects quadtree = (objects=31) (-3512.47 -3512.47 -135.88) - (3818.31 3548.30 313.91)
    tmscene: shadowmap = 2048x2048 sp=4 (10.00 43.00 185.50 800.00 0.00 0.00 0.00)
    sim: done loading scenery (t=1.50s objects=708)
    sim:
    sim: windfieldinfo 0: resolution=2.00 min=(-1000.00 -1000.00 0.00) max=(1000.00 1000.00 100.00)
    tmwindfield: Setup Windfield with origin = (-1000.0, -1000.0, 0.0), size_xy = (2000.0m, 2000.0m), Grid relation (x:y): 1:1, MipMapLevels: 10, Resolution: (2.0m, 2.0m)
    tmwindfield: Windfield Map Load from file 'scenery/us-bennetfield/windfield0.twd' successful
    tmscene: statistics = (objects=888) (transparent=142) (graphics=98) (graphicsbb=0) (dynamic=0) (decals=0) (water=0) (tris=10732) (shadow faces=0) (btrees=0) (trees=0)
    tmfile: loading tmfile 'config/player0.mcf' = (2304 bytes) done
    sim: loading model 'pt40'...
    sim: path='aircraft/pt40' geometry='pt40' physics='pt40' paintscheme='' ...
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    sim: done loading model (t=0.11s, n=61, id=59)
    sim:
    tmfile: loading tmfile 'config/player1.mcf' = (2294 bytes) done
    tmfile: loading tmfile 'menu/settings.mcf' = (97683 bytes) done
    tmmodelmanager: (0:airfoil) (1:airfoil) (2:airfoil) (3:airfoil) (4:airfoil) (5:airfoil)
    tmmodelmanager: (6:airfoil) (7:airfoil) (8:airfoil) (9:airfoil) (10:airfoil) (11:airfoil) (12:airfoil) connecting to server www.aerofly.com= FAIL(-13,39)
    trackir: initializing trackir...
    trackir: DLL Location key not presentTrackIR dll not found (dll location: 'Error')
    tmxgltext: 463 textures using 161 MB
    sim:
    sim: FUNC RenderOpen END = 4.203760 sec
    sim:
    tminput: searching for input devices...(3)
    tminput: no input devices found
    tminput: searching for input devices...(3)
    tminput: no input devices found
    tminput: searching for input devices...(3)
    tminput: no input devices found
    tminput: searching for input devices...(3)
    tminput: no input devices found
    tminput: searching for input devices...(3)
    win32usbinput: searching usb interface (0,0)=(radiointerface) 7f78a5e1
    tmwinjoystick: searching joysticks=(skipping IKARUS input)none
    tminput: 1 devices found= (USB Interface #1) (7f78a5e1)
    tmfile: loading tmfile 'config/rc0-7f78a5e1.tmc' = (73537 bytes) done
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    tm: calibrating radio deviations= 0 3 6 9 -16 25 -36 88
    license: license: tml file 'af5-c010.tml' = C010 0000 0507 0109 'aerofly5' 'C010-7F78A5E1.lic' (activated=0)
    license: connecting to server www.aerofly.com= (type=application/lic) (length=16560) (size=(16560,16560)) ok
    sim: loading model 'ultimate'...
    sim: path='aircraft/ultimate' geometry='ultimate' physics='ultimate' paintscheme='' ...
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    sim: done loading model (t=0.88s, n=71, id=59)
    sim:
    af5_player: loading playback model 'ultimate'= saving jpg C:/Users/Metzners/Documents/aerofly5/screenshots/aerofly5-ultimate-us-bennetfield-01-20120202-180410.jpg=(1440x900x3x8) (quality=100) ok
    tminput: searching for input devices...(3)
    win32usbinput: searching usb interface (0,0)=(radiointerface) 7f78a5e1
    tmwinjoystick: searching joysticks=(skipping IKARUS input)none
    tminput: 1 devices found= (USB Interface #1) (7f78a5e1)
    tmfile: loading tmfile 'config/rc0-7f78a5e1.tmc' = (73537 bytes) done
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    tmfile: loading tmfile 'config/rc0-7f78a5e1.tmc' = (73537 bytes) done
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    tmmodelmanager: assigning controller to receiver
    tmmodelmanager: model input channel Throttle Aileron Elevator Rudder
    win32usbinput: ERROR: usbcable send failed
    win32usbinput: ERROR: usbcable send failed
    win32usbinput: ERROR: usbcable timeout
    tmsyswin: COMPUTETHREAD CLOSE OK
    sim: FUNC Shutdown
    trackir: shutting down trackir...
    tmopenal: shutdown=ok


    Hoffe das war die richtige Datei?!

    Gruß Schroeder

  2. #2
    Join Date
    Oct 2006
    Posts
    398

    Default

    Das Netz ist voll mit Problemberichten Graupner MX12 und Simulator.
    Mach am besten ein Bild des Steckers der in den Sender soll. Dann kann man dir gezielter helfen.
    Gruss Jürgen

  3. #3
    Join Date
    Feb 2012
    Posts
    6

    Default

    Danke Jürgen,
    muß ich dir Recht geben. Sieht so aus das es mehr Fliegern so geht. Habe aber nie eine Lösung gefunden. Versuche jetzt mal ein Bild meiner Stecker und Kabel zu posten.

    IMG_0955.jpg

    Danke mal Voraus.

  4. #4
    Join Date
    Nov 2009
    Location
    BW
    Posts
    132

    Default

    Hallo,
    Versuche mal dir einen Adapter bauen. Die MX 12 braucht einen 3,5 mm Mono Klinkenstecker, der Stereostecker des Kabels funktioniert nicht.

    Hier noch der Link, falls du ihn kaufen willst: http://www.ikarus.net/index.php/de/p...utschland.html
    Runter kommen sie alle...

  5. #5
    Join Date
    Feb 2012
    Posts
    6

    Default

    Hallo,

    meinst du ich brauche noch den hier?? "Y-Adapter mit 3,5-mm-Monostecker und Rechteckstecker"

    http://www.ikarus.net/index.php/de/p...utschland.html

    Gruß und schon mal DANKE!!!

  6. #6
    Join Date
    Oct 2006
    Posts
    398

    Default

    Der Beschreibung nach ist # Art-Nr: 31036 richtig.
    Aber tippe mal Stereo-Mono Stecker ins Google. Es geht billiger.
    Gruss Jürgen

  7. #7
    Join Date
    Feb 2012
    Posts
    6

    Default

    Brauche ich dann den unteren Adapter auf das Dongle überhaupt??

  8. #8
    Join Date
    Oct 2006
    Posts
    398

    Default

    Ist denn keine Beschreibung dabei, was wohin gesteckt werden soll? Komisch.
    Das Ding mit dem Servostecker kommt mir besonders seltsam vor.
    Normal steckt man das Dongle in den USB, ein Kabel vom Dongle in den Sender. Fertig.
    Das Problem ist der Stecker zum / im Sender. Dort muss für Graupner Mono sein.
    Für MX 12 bin ich nun mit meiner Weisheit am Ende...
    Gruss Jürgen

  9. #9
    Join Date
    Feb 2012
    Posts
    6

    Default

    Danke dir Jürgen.

    Beschreibung?? Fehlanzeige! Habe den Sim. gebraucht gekauft. der sagte halt das alles für Graupner Sender ausgelegt ist.
    Dachte die ganze Zeit das der Aufsatz auf das Dongle dann für Mono zuständig währe.
    Hat hier denn noch einer die MX 12??

  10. #10
    Join Date
    Feb 2012
    Posts
    6

    Default

    Habe nochmal Google gequält. Wenn ich das jetzt richtig verstehe, und alle Infos zusammen werfe, brauche ich das Y Kabel UND das Adapterkabel auf dem Dongle.

    Hoffe das es stimmt und ich das Y Kabel nicht umsonst bestelle.
    Danke nochmal
    Schroeder
    Last edited by schroeder67; February 3rd, 2012 at 17:57.

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