Hallo zusammen!
Mein Name ist Tom, nach einiger Zeit des Wartens habe ich letzte Woche Aerofly FS bestellt und heute installiert.
Folgendes Problem liegt vor:
Unter verschiedenen Grafikeinstellungen, u.a. "Alles auf Ultra" bei 4x AA sowie zuletzt der Auflösung von 1152x864 bei 100Hz und 1280x960 bei 85Hz, fehlen bei mir animierte Bäume KOMPLETT. Ferner sehe ich weder im Cockpit noch im Außenmodell jedwedes Flugzeuges 3D Modelle des Piloten.
Zunächst aufgefallen war beides in der F/A-18.
Sowohl vor dem Sevice-Upgrade als auch nach Installation desService-Upgrades V1.0.0.9.
Schwierigkeitsgrad ist derzeit Experte.
Meine Hardware/Software
Gigabyte Mainboard MA74GM-S2H
Western Digital Festplatte/500GB
Onboard Sound
AMD AM3 Athlon II X4 QC / 630 /2.8 GHz Quadcore
3 GB Kingston RAM DDR2
Asus Ati HD 5770
Windows XP 32 Bit SP2
Treiber: CCC Suite 10.9
Der Grafikkartentreiber ist NICHT die neueste Variante, allerdings habe ich nach langem Experimentieren in 3 verschiedenen FLugsimulationen (FreeFalcon, IL-2 "Histomod", Falcon BMS4.32)
definitiv nur schlechte Erfahrungen mit den neuesten AMD Treibern gemacht-aus diesem Grund sogar eine AMD HD 6870 zurückgegeben.
Dankbar für alle Tips. Danke sehr!
PS:
Meiner Meinung nach darf man bei einem "Payware" Simulator auch etwas Kritik anbringen, sofern sie berechtigt ist:
Nach jahrelangem Simulatorfliegen weis man natürlich in etwa, was einen erwartet: So rechnete ich mit genialer Texturenanimation (was sich erfüllte), gründlichen Flugmodellen und sehr schönen 3D Cockpits (ebenfalls vorgefunden).
Kritikpunkt, basierend nicht auf eigener Erfahrung, aber auf mehrjähriger Teamerfahrung in einem Software Testteam einer militärischen Flugsimulation, unter Supervision ehemaliger und aktiver Jagdflieger:
Das Flugmodell der F/A-18.
Hierbei in erster Linie die ungeheure Beschleunigungsfähigkeit der F/A-18.
Bei positiven 7.5G und negativen 3G sollte definitiv Schluß sein (mit minimaler Toleranz nach Oben), im Spiel erreichte ich ohne Probleme 12G und mehr (positiv) und unglaubliche 8-12(!) negative G.
"X-Wing" Kapazitäten sozusagen.
Das kann man, ehrlich gesagt, keinem "Nerd" als realistisch verkaufen. Ebenso wäre eine Animation der LEFs (Leading Edge Flaps) toll.
Ich hoffe, die Entwickler sind offen für solcherart Kritik, welche ich auf Anfrage gerne mit validen Informationen aus erster Hand (d.h. von ehemaligen/aktiven Jadgfliegern) belegen kann-zumindest kann ich versuchen, zeitnah alle vorhandenen Kontakte zu befragen.
Bezüglich der G-Limits bin ich sicher, Toleranzen sind nur unter extremen Ausnahmebedingungen möglich, sowie unter Gefährdung der Flugzelle.
Ferner wäre es spitze, die etwas beliebig reflektierenden Rückspiegel (Zeitverzögerung) in einem der folgenden Updates zu verbessern.
Ansonsten hoffe ich auf ein angenehmes Fluggefühl und freue mich auf die ersten Segelflugerfahrungen unter wechselenden Termikverhältnissen.
Beste Grüße..michts für ungut, wir alle lieben unser jeweiliges Lieblingsspiel, aber die oben gannaten Aspekte fand ich, ehrlich gesagt, nennenswert da etwas frustrierend.
Tom
PS: Die Infos aus der TM.Log:
Sorry für Größe dises Beitrags!
tmmodule: (7 modules) (tmatmosphere,1) (tmsystimer,1) (tmrandom,2) (tmfile,4) (tmwinjoystick,10) (tmwinogl,10) (tmopenal,20)
tmmodule: init modules=(tmsystimer=ok) (tmrandom=(seed=1699728530) ok) done
tmsyswin: Program version 1.0.0.9
tmsyswin: Copyright (C) 1999-2011, IPACS, http://www.ipacs.de
tmsyswin: (cache 1=0MB 2=0MB 3=0MB) memory=(physical=3070MB, avail=0MB) (virtual=2435MB, avail=0MB) (4956 in use)
tmsyswin: operating system=Microsoft Windows XP Version 5.1 Service Pack 2 (Build 2600) Service Pack: Service Pack 2 (Build 2600)
tmfile: loading tmfile 'D:/Dokumente und Einstellungen/Elendil-Ara/Eigene Dateien/aerofly FS/config/main.mcf' = (3527 bytes) done
tmsyswin: fullscreen modes=(1152x864x16x60) (1152x864x16x75) (1152x864x16x85) (1152x864x16x100) (1280x720x16x60) (1280x720x16x75) (1280x720x16x85) (1280x768x16x60) (1280x768x16x75) (1280x768x16x85) (1280x800x16x60) (1280x800x16x75) (1280x800x16x85) (1280x960x16x60) (1280x960x16x75) (1280x960x16x85) (1280x1024x16x60) (1280x1024x16x75) (1280x1024x16x85) (1360x768x16x59) (1360x768x16x75) (1366x768x16x60) (1366x768x16x75) (1400x1050x16x59) (1400x1050x16x75) (1440x900x16x59) (1440x900x16x75) (1440x900x16x85) (1600x1200x16x60) (1600x1200x16x70)
tmsyswin: init window=(mdf=100Hz) (window=0x0x972x706) (client=972x706) (screen=1024x768) (32bpp) (100Hz) (windowed mode)
tmwinogl: initializing opengl= (samplebuffers=0) (colorbits=32) (stencilbits=8) (depthbits=24)
tmwinogl: (compiling opengl 4.0 test shader= ok) (version=4.0) (compatibility profile) (vendor=ATI Technologies Inc.) (renderer=ATI Radeon HD 5700 Series) (version=4.0.10188 Compatibility Profile Context)
tmwinogl: opengl caps=(viewport=16384x16384) (texsize=16384) (texsize3d=8) (stencil=32) (texunits=16) (ps-texunits=0) (shading_language=4.00) (shader_max_vertex=1024) (shader_max_fragment=1024)
tmwinogl: gl extensions=GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
tmwinogl: wgl extensions=WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
tmwinogl: extensions used=(anisotropic filter of 16.00) (texture array) (gpu shader4) (texture rgtc compression) (directstateaccess) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (texturebufferobject) (occlusionquery) (tessellation) (sync) (swapcontrol)
tmwinogl: gl: reducing max texture size from 16384 to 8192
tmwinogl: gl: using depthmap texture array
tmwinogl: gl: meminfo: (mem-vbo= 950MB 767MB) (mem-tex= 950MB 767MB)
tmwinogl:
tmopenal: init= (default=Generic Hardware) (0:Generic Hardware) (1:Generic Software) (version=1.1) (1.1) ok
sim:
sim: FUNC RenderOpen BEGIN
sim:
tmxgltext: loading font (0) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok
tmxgltext: loading font (1) 'texture/fontbig.tff'=(512x256) (h=26) (nc=256) ok
tmxgltext: loading font (2) 'texture/console.tff'=(256x128) (h=15) (nc=256) ok
tmxgltext: loading font (3) 'texture/font.tff'=(2048x2048) (h=17) (nc=65535) ok
tminput: searching for input devices...(3)
tmwinjoystick: searching joysticks=(0: 3 axes, 12 buttons, 2 slider, 4 pov, 10214 type)
tminput: 1 devices found= (Logitech Extreme 3D) (c215046d)
sim: loading scenery 'scenery//suisse'...
tmxgltext: 251 textures using 109 MB
tmcollision: init = (tris=582002, 121056416 bytes) (495666.38 94714.83 191.74 - 788750.44 261915.73 1883.50) (time=5.35s)
tmcollision: (7163 input objects) (123 base objects) (6812 instance objects) (0 dynamic objects) (time=0.10s)
sim: init terrain: (texquality=2) (folder='scenery/suisse/')
tmterrain: init terrain...
tmterrain: computing object heightmaps begin...
tmterrain: computing object heightmaps end (objects=37) (tris=406K) (time = 0.86s)
tmterrain: texture='scenery/suisse/map-00-400000-000000.ttc' level=0 resolution=128m coord=400000-0 tcoord=0 0 center=662144.00 262144.00
tmterrain: color maps: num=1720
tmterrain: heightmap='scenery/suisse/maph-00-400000-000000.tth' level=0 resolution=160m coord=400000-0 tcoord=0 0 size=654720.00 center=727360.00 327360.00
tmterrain: height maps: num=101
tmterrain_mm: initialize begin
tmxgltext: loading font (4) 'texture/font.tff'=(2048x2048) (h=17) (nc=65535) ok
tmterrain_feat: features loaded: num=85 time=0.01s
tmterrain_mm: texture='scenery/suisse//movingmaps/movingmap-00-400000-000000.ttc' level=0 resolution=512m coord=400000- 0 tcoord= 0 0 center=662144.00 262144.00
tmterrain_mm: initialize end: num=341
tmterrain: quadtree: nodes=1398101 (min_size=640.00) (time=0.03s)
tmterrain: mesh quality = 2.50
tmterrain: creating terrain tree class begin
tmterrain: tree types='_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_broadleaf_' '_fir_' '_fir_' '_fir_'
tmterrain: 33370 user trees
tmterrain_trees: creating tree instance quadtree: omin=(1000.0,1000.0,100000.0) bb=(536644.5:788429.4,95074.7:258637.2,246.2:1820. 0) nodes=247 endnodes=136 obj=33370 endobj=33370 depth= 8 obj=33370 maxobjpernode=1114 min=(983.5,638.9,1573.8)
tmxgltext: ERROR: uniform tex_tree_data not found in shader terrain-tree
tmterrain_trees: treevis=12 numtiles=2704 treenv=16384 treevbsize=256kB treetexbufsize=84MB
tmterrain: creating terrain tree class end
tmterrain: creating terrain feature class begin
tmterrain_feat: features loaded: num=4199 time=0.07s
tmxgltext: loading font (5) 'texture/features.tff'=(256x512) (h=27) (nc=256) ok
tmterrain: creating terrain feature class end
tmterrain: creating mapload thread: ok
tmterrain: terrain memory: (colormaps 223 MB) (heightmaps 472 MB) (qtree 31 MB) (vbuf 56 MB)
tmfile: loading tmfile 'D:/Dokumente und Einstellungen/Elendil-Ara/Eigene Dateien/aerofly FS/config/scenery-suisse.tmc' = (922 bytes) done
tmscene: scene bounding box = (758847.43 260881.80 395.91) (761150.35 261986.62 426.09)
tmscene: max objects per cell = 995
tmcollision: creating static collisionobjects quadtree = (objects=6812) (495666.36 94714.82 191.73) - (788750.45 261915.74 1883.51)
tmscene: shadowmap = 2048x2048 sp=4 (1.50 8.75 51.25 300.00 0.00 0.00 0.00)
sim: done loading scenery (t=10.86s objects=7164)
sim:
tmscene: statistics = (objects=7222) (transparent=1722) (graphics=59) (graphicsbb=0) (dynamic=0) (decals=0) (water=1) (tris=1345149) (shadow faces=0) (btrees=0) (trees=0)
tmfile: loading tmfile 'D:/Dokumente und Einstellungen/Elendil-Ara/Eigene Dateien/aerofly FS/config/gc-user.mcf' = (32198 bytes) done
tmfile: loading tmfile 'D:/Dokumente und Einstellungen/Elendil-Ara/Eigene Dateien/aerofly FS/config/gc-kbd.mcf' = (31966 bytes) done
tmfile: loading tmfile 'D:/Dokumente und Einstellungen/Elendil-Ara/Eigene Dateien/aerofly FS/config/player0.mcf' = (2130 bytes) done
sim: loading model 'camel'...
sim: path='aircraft/camel' geometry='camel' physics='' paintscheme='' ...
tmscene: WARNING: 'PilotBody' has open mesh. no s-shadow is rendered
tmmodelmanager: assigning controller to receiver
tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Elevator-Trim Aileron-Trim Rudder-Trim Copilot
sim: done loading model (t=2.26s, n=92, id=24)
sim:
tmfile: loading tmfile 'menu/settings.mcf' = (97595 bytes) done
tmfile: loading tmfile 'D:/Dokumente und Einstellungen/Elendil-Ara/Eigene Dateien/aerofly FS/config/challenges.ths' = (4148 bytes) done
tmxgltext: loading font (6) 'texture/fontmm.tff'=(512x64) (h=13) (nc=256) ok
tmxgltext: loading font (7) 'texture/fontmmmid.tff'=(512x128) (h=16) (nc=256) ok
tmxgltext: loading font (8) 'texture/fontmmbig.tff'=(512x256) (h=25) (nc=256) ok
sim_update: connecting to server www.aerofly.com= FAIL(-13,39)
trackir: initializing trackir...
trackir: DLL Location key not presentTrackIR dll not found (dll location: 'Error')
tmxgltext: 3125 textures using 285 MB
sim:
sim: FUNC RenderOpen END = 16.807835 sec
sim:
license: license: tml file 'aerofly-fs-d010.tml' = D010 0000 0100 0009 'aerofly FS' 'D010-796C4C614B4F9144B0EB85C3.lic' (activated=1)
sim: loading model 'cessna172'...
sim: path='aircraft/cessna172' geometry='cessna172' physics='' paintscheme='' ...
tmscene: WARNING: 'PilotBody' has open mesh. no s-shadow is rendered
tmmodelmanager: assigning controller to receiver
tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Flaps Wheel-Brake AUX-1(1-way) AUX-2(1-way) Elevator-Trim Aileron-Trim Rudder-Trim Copilot
sim: done loading model (t=5.53s, n=106, id=24)
sim:
sim: loading model 'f18'...
sim: path='aircraft/f18' geometry='f18' physics='' paintscheme='' ...
tmxgltext: loading font (9) 'texture/fontmmmid.tff'=(512x128) (h=16) (nc=256) ok
tmscene: WARNING: 'Pilot_V1_body' has open mesh. no s-shadow is rendered
tmscene: WARNING: 'Pilot_V1_body_head' has open mesh. no s-shadow is rendered
tmscene: WARNING: 'Pilot_V1_helmet' has open mesh. no s-shadow is rendered
tmscene: WARNING: 'Pilot_V1_helmetDet' has open mesh. no s-shadow is rendered
tmscene: WARNING: 'Pilot_V1_mask' has open mesh. no s-shadow is rendered
tmmodelmanager: assigning controller to receiver
tmmodelmanager: model input channel Throttle Aileron Elevator Rudder Flaps Wheel-Brake Retractable-Gear Smoke Cockpit Airbrake Elevator-Trim Aileron-Trim Rudder-Trim Copilot
sim: done loading model (t=5.67s, n=146, id=24)
sim:




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